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英语翻译遇到一个教程 但是英文不好1.Make a new canvas.Here,I used 800 x 800 p

来源:学生作业帮 编辑:作业帮 分类:英语作业 时间:2024/05/16 09:37:15
英语翻译
遇到一个教程 但是英文不好
1.Make a new canvas.Here,I used 800 x 800 pixels,72 dpi,RGB,background white
2.Invert your background to make it black
2.Make a new layer
3.Use your circular marquee to draw a circle and fill it with white
4.Make a new document,20 pixels x 20 pixels,RGB,background transparent
5.Use your circular marquee to draw a circle and fill it with black
6.Edit:Define pattern (call it Dimples)
7.Go back to your original document (Ctrl-Tab) and make a new layer
8.Ctrl-click Layer 1 (the white circle you created) and press Shift-Delete to bring up your Fill options dialogue
9.Select Pattern,and fill with your Dimples pattern
10.Press Ctrl-T to bring up Free Tansform and rotate this layer 45 degrees.Press Enter.
11.Filter:Blur:Gassian Blur 2.0 pixels
12.Now Ctrl-click Layer 1,and hit Ctrl-F to repeat the blur
13.Filter>Distort>Spherize 100%
14.Now we'll finish the map by creating the contour of the ball itself.Press D to reset your palette,press X to invert the colours,and select your gradient tool (G).
15.Select radial gradient,foreground to background and change the opacity to 50%.Make sure your original circle is still selected,and draw a gradient from the center of the circle to the outer edge
Now we have a successful map to apply lighting effects.
16.Create a new layer,hold down alt,and merge visible.This will be our rendering channel.Select all,copy,create a new channel,and paste.
17.Hit RGB composite,and go back to the merged layer
18.Press Shift-Delete and fill with 50% Grey
19.Now go into Filter:Render:Lighting effects
Now here's where the fun begins.you can create whatever lighting you like.For this one in particular,I used a spotlight and an omni light.Change your texture channel to Alpha 1 (the one we created) and set white is high and height 50.
20.Hit okay.
21.Now we'll delete the extra material.Ctrl-click the original circle layer,invert the selection,and hit Backspace.Good.It's just a little harsh.No sweat,we'll lighten it up a bit with levels.
22.Press Ctrl-L to go into levels,and drag the Black triangle on the gradient at the bottom of the dialogue up to 125.I also brought the grey point down to 1.30
22.Now we'll just finish it up with some layer effects.Hide the two source layers,and double click the final render to get into layer effects.
Here I used the following...
Inner Shadow
Hard Light with Black
Angle -159
Distance 49 px
Choke 0%
Size 62 px
Colour Overlay
Blending mode Color
Colour #929AA0
Opacity 100%
Gradient Overlay
Blending Mode Overlay
Style:Linear
Angle 24 degrees
Scale 70%
I also made the background white again.
Here is the final before touhups...
呵呵
好象比较多
1.制造新的画布.在这里, 我使用800 x 800像素, 72 dpi, RGB, 背景白色
2.转化的你的背景到达到目标黑色
2.制造新的层
3.使用你的圆形的大帐篷到拉圆周和装满它有白色
4.制造新建文档, 20像素x 20像素, RGB, 背景透明的
5.使用你的圆形的大帐篷到拉圆周和装满它有黑色
6.编辑: 定义模范(喊声它酒窝)
7.回去你的最初的公文(Ctrl-制表) 和制造新的层
8.Ctrl-单击层1 (白色圆周你创造的) 和按移动-删除到教育你的装满选项对话
9.选择模范, 和充满你的酒窝模范
10.按Ctrl-T到教育自由的Tansform和旋转这层45度.按输入.
11.过滤器:模糊:Gassian模糊2.0像素
12.现在Ctrl-单击层1, 和打击Ctrl-F到重复模糊
13.Filter>弄歪>Spherize 100%
14.现在完成地图在创造球它本身.按的轮廓D到重新安排你的调色板, 按X到转化的颜色, 和选择你的倾斜的工具(G).
15.选择光线的倾斜的, 前景到背景和改变混浊到50%.确信你的最初的圆周是寂静已选择, 和拉倾斜的从圆周的中心到外部的刀口
现在我们有成功的地图到申请照明效果.
16.创造新的层, 压制高音, 和合并看得见的.这将是我们的表演频道.选择全部的, 复制, 创造新的频道, 和粘贴.
17.打击RGB合成的, 和回去合并层
18.按移动-删除和充满50% 灰色的
19.现在进入过滤器:呈递:照明效果
现在在这里的什么地方娱乐开始.你能创造无论照明你象.为了这一个特别, 我使用聚光灯和omni光.改变你的组织频道到Alpha 1 (一个我们创造的) 和设置白色是高度和高度50.
20.打击认可.
21.现在删除额外的材料.Ctrl-单击最初的圆周层, 转化的选择, 和打击退后一格.好.它的正好少量粗糙的.不费力地, 减轻它向上小块有水平.
22.按Ctrl-L外卖到水平, 和拖黑色三角形在倾斜的在对话一直到125.我也带来灰色的点下至1.30
22.现在正好完成它拿起一些层效果.隐藏二来源层, 和双击结局呈递到进入层效果.
在这里我使用下列各项...
内部的阴影
硬的光有黑色
角-159
距离49 px
窒息0%
大小62 px
颜色覆盖
混和方式颜色
颜色#929AA0
混浊100%
倾斜的覆盖
混和方式覆盖
风格: 线的
角24度
刻度70%
我也已制成的背景白色又.
在这里是结局在前touhups...
呵呵
好象比较多
谢谢了!~